- Pirre Vaarala
- Sep 25, 2016
For all of you peeps who are interested in Kubo and the Two Strings and have not seen it yet DON'T WORRY, I will not spoil the movie for you! I will merely bite into the animation a little.

Earlier this week I ended up, quite ex tempore, watching the new stop motion animation film Kubo and the Two Strings (Laika, 2016). The movie tells the story of a young boy named Kubo who has to embark on a quest in order to find a legendary suit of armor and defeat evil spirits from the past. To be honest, I wasn't overly excited for the movie as pretty much everything I knew about it beforehand was that it's a new animation movie coming to cinemas that maybe has something to do with Japan and mythology. There you have it, I'm an uneducated swine at first when it comes to modern animation movies unless they have been already sold to me.
Well, naturally that fact was to change as I heard a tiny small detail about the movie - that it's completely made with stop motion animation. Wait, come again - stop motion??? I was awestruck because my knowledge in stop motion animation movies is pathetically narrow as I haven't seen a single stop motion movie since...last decade, I'd say. I was shown a behind-the-scenes time lapse video (WEE-OO-WEE-OO it is a bit spoiler-y) revealing how the story was brought to life and needless to say I was immediately more intrigued with the movie!
Watching Kubo was fascinating as I paid double extra attention to the animation to see the stop motion in action. Surely, for an animation student or anyone who has already experience with animation and especially with stop motion, understanding the physics behind the scenes can be easier to understand but for me it was just fantastic to watch and follow. What especially captivated me were the animation of water and the smoothly changing facial expressions. How they did the water - I'm still not entirely sure but it looked fantastic and I will find it out. And as for the facial expressions, later research into the trivia of the movie revealed that the main character Kubo alone had 48 million possible expressions and 23,187 prototype faces (1). If the artists who created those beautiful expressive faces don't get their dreams invaded by said faces, I tip my metaphorical hat at them.

The Hall of Faces vibes are real, I tell you.
I was keen on seeing if I could catch a moment that would reveal the characters being actually dolls moved by humans but when the animation actually did "glitch" it just made it seem all more alive. And the textures, man, don't even let me get started on the textures. You could pinpoint that what you saw was real materials caught on video but on the same time imagining it all in front of you on a table in doll format was just not possible, even after watching the time lapse video and seeing the characters being built with your very own eyes. What I saw was something technically tangible but at the same time almost magical. Go figure.

How to get realistic textures in your animation?
Just use real materials and stop motion, d'oh!
Due to being so invested in the animation I didn't really watch Kubo for the plot which, in my opinion, maybe was for good. Don't get me wrong, it is not a bad movie - yes you should still see it - but personally I found the plot slightly disappointing at times. What started as a good and promising plot later made decisions that I would have left out. That being the case I ended up watching the movie rather as an art experience than an epic adventure story, which is actually very refreshing for a while.
Conclusion? Animation is fucking crazy business, man, and you should go see Kubo and the Two Strings if you're even a little bit interested in the field because this movie is gorgeous.
(It's an official trailer so it doesn't spoil more than is necessary to fish for attention.)